9/10/2023 0 Comments Tomb raider 3 aldwychWas Dr Who’s Tardis an inspiration to this? And how this effect was achieved in the game? The UFO in the Area 51 level is much bigger on the inside than the outside. Tomb Raider III beta screenshots © Unseen64 Uncertain about Peru, but I do remember we discovered a day or two after the game shipped that as soon as you started on the mud slide in that level and jumped left super quick, you would end up at the end of level trigger! This, understandably, caused some concern…I’m uncertain if we fixed this, or if it’s still in the game… I remember that Heather, level designer and artist on Tomb 2 had built most of Angkor Watt – but that team were offered their own project (Project Eden?) and so jumped at the chance, leaving us with a ¾ complete level that was handed over to Jamie Morton. Was Peru actually the original first level? Why the level was cut out from the game and what was its original purpose? It was said that the first level would be there to explain the storyline and then the player would be able to choose where to continue their adventure from a set of four locations. In Tomb Raider III beta version it is possible to see Peru on the globe. Paul’s Cathedral and Tomb Raider III Title screen Although I should point out this didn’t seem to help out too much with my accidentally ‘cubic’ version of St’ Paul’s Cathedral… I should also note that according to the coders, the lighting was vastly improved – may have been dynamic lights? Difficult to remember! I believe the optional routes were taken out due to time pressure – as our first Tomb Raider game as a team, we were really up against it, learning new tech, etc., so I believe we held out on the ‘hub’ system until tomb raider 4 to prevent ourselves from having nervous breakdowns! With regards the graphics, I believe the coders implemented triangulation on the blocks (which caused a variety of control nightmares including plenty of Lara riverdancing) which allowed us as designer/artists to create more ‘organic’ shapes. This also said it would contain up to 3 routes of completion (majority of these routes were taken out), Could you give us a bit more information about this and why it never made it into final release? In early magazine previews it was said that Tomb Raider III would feature a higher resolution and groundbreaking graphics. Here are their questions for Andy Sandham. Because of all the feedback we received I wanted to open our next layout of questions to the Tomb Raider community. Since my interview with Andy Sandham was published it received a lot of popularity and feedback.
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